Comic: The Mars Squad

I’ve gotten back into a Superhero swing of late. My two best friends moved away recently, and while we are still in frequent contact, I still really miss them. I asked one of them for some help inspiring me to draw again. She responded with the following: “How about a drawing about the three of us, where we live on a colony on Mars. We work regular jobs during the day, but in our free time we are Superheroes.” Pretty much all of this idea hit me by surprise, the last bit in particular. I thought it was super silly at first, but the more I thought about it the more into it I became. So much so, that I opted to do a comic rather than just a picture (just like the last comic I did).

Check out the origin comic of this new group of superheroes by clicking the image below!


You can also check it out on DeviantArt here!

Drawing Superwoman

I rarely see the same movies as others do, even when I watch them. One thing I do with just about every story I experience is change things around a bit in my head to suit my own entertainment needs. I have an active imagination that way.

On thing I like to play around with is the main character’s gender. Superman is my favorite superhero, and I often like to imagine how the story would have been different if Krypton’s last survivor was a girl. If these ideas are fun enough they get drawn.


And here is the timelapse video:

The story of how I taught kids about Space Travel using a video game

Last week I completed my final exam in Education, and the really cool thing is that three of the major pieces of work I needed to turn in all had to do with video games. My thesis was about teaching Information Society using Civilization IV, my vocational practice was completed at a gaming research group, and my compulsory volunteer work was a neat little project of my own.

I have stated this in several videos I made in the past: If Kerbal Space Program had existed back when I was in high-school I would likely be pursuing a career in aerospace engineering by now. I didn’t discover how much I loved the subject until I was well into my training in Education. When I was informed about the volunteer work required to complete my semester I got to thinking. How many kids could there be out there like me, who might love space travel, but will likely never get exposed to the subject? The thought lead to an idea, and with a wave of determination that is remarkably uncharacteristic of me I set about making it a reality. I wanted to help a group of students make their own virtual Space Program.


For those of you who are not familiar with Kerbal Space Program allow me to give you a short introduction. Kerbal Space Program is a spacecraft construction and space flight simulation video game with minor business management elements. Basically you build spaceships, launch them into orbit, and fly them in space in a small scale but physically accurate solar system. The game can be challenging to learn only from the tools provided by the developers, however a niche culture has developed around the game, where you can easily find folks on the internet who make guides and videos aimed at helping others learn how to play. I myself have made a good few videos about it as well.

The concept

The concept I came up with was the following: I would organize a group of 8th grade students into a small simulated space program, with the ultimate goal of landing on the Moon before the school year comes to an end.

Prior to the use of the Kerbal Space Program software I planned to hold several lecture style presentations on the history of space travel, the physics and mechanics involved, the organizational workings of space programs, and the basic use of the game itself. Once the students have a good grasp on the basics, we would form three work groups with different roles: Scientists, Engineers and Astronauts (or rather pilots).


The Scientists would be responsible for coming up with mission plans for the individual missions leading up to the Moon-landing. They would be responsible for deciding where their resources get allocated to, what types of vessels need to be built, what construction plans get approved, and any other administrative decisions. The scientist group could also have some kind of director, who acts as the head of the program in general.


The Engineers build the actual spacecraft themselves. They would receive the mission parameters from the scientists and construct a vessel to meet the requirements within the budget provided.


Finally, the Astronauts pilot the assembled spacecraft on the actual missions, and provide feedback to the engineers regarding possible modifications.

Generally a regular loop would look like this: The Scientists would decide what the next step in the program should be (most likely based on a long-term plan). They would specify the parameters of the mission, such as achieving an orbit, a fly-by, a rendezvous and/or docking, and so on. The Engineers would build a craft capable of completing the mission, and start “simulating” the flights. Using the game, the Pilots would perform several simulated missions to see if the craft performs according to specifications. If it does, then the Engineers can submit the craft for manufacture, and the real missions can begin. This is then repeated until the final objective (the Moon-landing) is accomplished.


I had several “rules” planned to enhance the experience. Every action would have a “cost”, and the program would have to operate within a specific budget, with possible options later on for acquiring additional funds. A “simulation” can be used to train the Pilots and test out spacecraft. Simulations would cost much less than building and launching a rocket, and could use all of the games quality of life features (quicksaves and quickloads, flight reverting, placing objects into pre-calculated orbits, etc.). They would, however, not count towards completion of a goal. For that they would have to fly non-simulated mission. These would use up one of the manufactured rockets, and would have to by flown from start to finish without “cheating” (I’m considering adding some sort of leniency rule for the future).

For the most part students would have full control over how they use their time. After the main goal has been given, the path they take to accomplish it is up to them. If at any point they would require assistance they could turn to me for help. However, in sort of a Dewey approach, I would let the students work on their own, let them figure out the mechanics and tricks by working together. At most I was going to hold a few presentations on common topics involving space travel, and anything that they themselves express interest in knowing more about.

What I ended up with

Even when I first thought this whole thing up I was convinced that there was no making this a reality. The fact of the matter was that it was the spring semester, half way through the school year. The assignment was handed out to me in March, and by the time I managed to get into contact with the facilitating school and got the course off the ground (see what I did there?) it was already well into the middle of April. The school was very enthusiastic about my idea, but warned me that by now most students’ extracurricular time-tables were already full. With not enough time to start the course in full, they offered me an alternative solution.


This school had something we in Hungary call a Technika-class. Not sure how you would translate this into English, but the point of this, is to teach the students mechanical skills that could come in handy in every day life. Sadly, in this school the class was still broken up into boys and girls (boys learn to use tools and machines, girls learn to sew and cook. Its horrible, I know…), which meant that I would be able to teach only the boys of the 8th grade classes. I hated having to make that compromise, but at least I only had to deal with half a class, instead of a full one.

As the year was coming to an end fast, this also meant that I would only have 4 classes with 2 groups of 8th grade boys (8 classes total, 1 and a half hours each). This meant that I had to radically condense my plan into a four-class set of sessions. I tried to strike a balance between lectures and activities, and came up with a simple four-step path to the Moon.

  1. Achieving Orbit around the Earth
  2. Flying behind the Moon (and potentially achieving Orbit around it as well)
  3. Achieving Rendezvous and Docking of two spacecraft in orbit of Earth
  4. Landing a craft on the Moon, and bringing the crew back to Earth

Each session would consist of me giving a short lecture about the day’s goal, and the students attempt to accomplish it. The sessions were far more directed than the original plan due to the lack of time. I did have to step in and provide direction more often and keep the students on track. The scientist role was trashed, leaving just a group of students to build the ships, and a second group to fly them. In the end though, crammed as the sessions were, we managed to achieve my adjusted goals within the time available.


I was happy to see a high level of engagement from most of the students who attended. Once visually showcased, and given the opportunity to mess around with them in-game, the kids quickly grasped the basics of orbital mechanics, and understood how objects in space move and maneuver. During the lectures they had lots of questions and observations, many demonstrating impressive awareness of current developments in the field of space flight.

The individual mission goals were almost all accomplished (one group was unable to fully complete the docking procedure before we ran out of time). Each group had there own unique design of spacecraft (one of the groups insisted on having ships with LOTS of antennas), and both groups managed to land their ships on the Moon (again, due to time constraints, I did have to dock the Lunar Modules and fly the ships back home myself). Here are some images of the spacecraft built by the students:

Group one


Group two


When the class was finished the students had nothing but positive things to say. They were bombarding me with questions about the old space programs, the future Mars plans and many other things, far too many to get through in the little time we had left. Several students even came up to me in the breaks to tell me they had gotten their hands on the game themselves, and asked me to give them pointers on subjects like atmospheric landings and inter-planetary travel. I had conversations with many of them in the minutes leading up to the sessions about space stuff. Best of all, I found out from outside sources that many of the girls had gotten wind of what was going on in those classes, and apparently asked their teachers to let them take part in what they were calling “astrology class”. (Their teachers denied them, sadly, but it did make me happy to be reassured that girls are just as interested in all this engineering stuff as boys are. I would have been overjoyed to have them.) Both teachers who were present during my presentations had the same reaction: they thought that it was great to expose these students to the subject, which they likely never would have been otherwise. They themselves also were fascinated by the material, and were happy to learn so many interesting things as well.

Thoughts and Conclusions

While I was there I was also trying to identify possible areas for improvement in my concept. While I was thrilled that the idea even in its condensed state warranted the level of engagement it got, there are many things that I need to think about if I want to move ahead with my idea in the future. One of the two teachers gave me a piece of feedback that was really helpful, and was also something I was pondering during the planning phase earlier. For this class I used my own personal laptop, so that meant that at one time only one instance of the game could be running. In an actual session that would mean only one group can do their task at a time, while the others would have to wait for their turn at the computer. I would have to find tasks to occupy the various groups during this downtime, or alternatively I would have to acquire more computers so the groups can work simultaneously (Astronauts can train in orbital maneuvers while Engineers build the next craft, etc.).

I initially thought that the Astronaut role would be the most popular. Surely the most fun comes from being able to fly the ships, right? Turns out that almost everyone wanted to be an Engineer, to build cool spaceships without having the responsibility of guiding it safely along its path. While it would likely be optimal if all students stuck to their initial roles, I should consider options for rotation. I imagine many students would feel let down if they joined the course to be able to fly a spaceship, and ended up stuck in an administrative position for the whole program (though that would likely be very true to life). I have to, at the very least, provide opportunities for everyone to try out the various roles, maybe even before they pick permanently.

Also since I didn’t get to try out this course in its original form I am sure other difficulties will present themselves, and I will have to deal them as they come. It has been said before: Plans are useless, but planning is essential.


All in all, I can safely say that this Space Class has been by far the best experience of my three years in Education training. Throughout the teaching of the classes themselves, as well as the organization and communication involved, I have grown as a person and a professional unlike in any other activity I took part in. If my future studies afford me the time I would gladly spend more of my afternoons helping get more young people interested in space, to provide them the boost that I wish I could have gotten at that age. I eagerly await future opportunities to send more 8th graders to the Moon and back.

Comic: A tropey tribute to a good friend


The woman I consider my best friend is moving out of the country very soon (as are all of the smart Hungarians). She loves crime and detective shows and stories, so as a farewell present I made her this little comic. The premise was her idea, and she knew this was in the works, but she was expecting a picture. I like to surprise people. I crammed as many cop movie tropes as I could into so few panels.

Check out the short on the site here.

Or on DeviantArt.

I’m considering buying an EA game at release

Here is a strange turn of events. I hate Electronic Arts. Despite growing up with the company being a permanent influence on my childhood I absolutely despise them on account of the crap they’ve been pulling for the past decade or so. I hold them single-handedly responsible for the ruination of one of my favorite sci-fi franchises (Mass Effect), I consider them one of the most prominent builders of the video game industry’s most resilient creative dead-end (But keep working Activision-Blizz, you are catching up!), and the sheer amount of unrestrained greed they exhibit at every release boggles my mind. And yet, for the first time I’m actually considering buying one of their upcoming games on release.

Trailers for Battlefield V have been under bombardment since they appeared on the web, just as the reveal of the game’s box art, that features (dramatic pause) A WOMAN!!! Now anyone who attacks the game for this has already either stopped reading, or  has already written their response as to how wrong I am, even though I have literally not even started arguing yet. I know I am inviting trouble by even addressing any of this, but you know what? I started this site in part to share my thoughts on popular subjects. So here it goes.

Above this paragraph you can see the controversial trailer I mentioned earlier. As with all Youtube videos, however, the real entertainment is in the comments (provided you are not too squeamish about human stupidity, and what I really can’t call anything other than insecure sexism). To WWII enthusiasts I’m sure the problem is blatantly apparent: Women during the second World War were not front line fighters, despite what this trailer seems to be depicting. The response to this (as well as to the prosthetic arm) were, to say the least, a disaster. The irony is that besides those points, the trailer is as bog standard as they get. Now I’m sure that there will be tuning, and mechanical improvements, and quality of life improvements from previous games, but for someone like me, who is bored to death of the myriad of military FPS games, nothing at all new or interesting was shown. Just the bloody women.

Now before anyone starts tossing around the SJW accusations, I honesty think that this is good, but my reasons have nothing to do with social justice. Beyond the fact, that I truly believe diversity is a good thing, my reasons for liking this are purely selfish ones. You see, I like women. I pretty much always feel more comfortable in their presence than men, and I find them more intellectually stimulating to interact with as well (Though I’m sure this has much to do with the specific company I find myself in. Yay, Hungary… ). However, video games are foreign to many of the women in my circles. They either don’t care about them, or just don’t know enough about them to form any opinions. Since video games are possibly my most prominent hobby, that means that favorite conversation topic is useless. I want more women to like games. I want them to enjoy the hobby as much as I do. Thus I want them to feel welcome in the world of video games. It honesty blows my mind that there are so many men (or lets be honest, boys) who cling to the opposite.

Inclusiveness is probably the one thing EA consistently does that is good. The first FIFA game to include women’s teams was the first sports game I wanted to play since FIFA 2004. I remember thinking that this might be one of the ways to help elevate women’s football by making it popular among young girls, just as the men’s game is among young boys. Having Battlefront 2’s main character be a female imperial was also a breath of fresh air (that admittedly turned sour after she almost immediately joined the rebels…). Of all the shitty practices that EA indulges in I see no reason to chastise the company for one of the few good things it regularly does.


The “historical accuracy” argument I actually find hilarious though. I am not well versed in the topic, so I don’t know if women occasionally fighting on the front lines was a thing or not (outside the French resistance). But at the same time I can’t help but roll my eyes at the sheer stupidity of bringing up the problem of realism in a Battlefield game. Were all these outraged people attacking EA with torches and pitchforks over the previous game, where half the soldiers on a World War I battlefield ran around with automatic weapons, or every other ludicrous piece of technology that at most only existed as prototypes at the time? We are talking about a franchise, nay, a genre where soldiers run around battlefields discarding half-loaded clips, or clips they fired a few shots out of. Where combatants can move at full speed after taking on multiple bullet shots, and even the slightly annoying red blur that covers their vision disappears after a few bandages are applied. Where death lasts no more than 30 seconds at most. When games are designed, the point is to take aspects of real life and adjust them to fit the comfort level of the players. To make deadly scenarios slightly less deadly. To make frustrating elements less frustrating, or even fun and exhilarating. They already bent the rules of physics and biology to make these games more enjoyable, I see this as no different. If anyone ever made a historically accurate FPS, it would be the most boring, non-enjoyable experience ever. War is not fun.

It’s also worth mentioning that the usual predatory business practices EA use in their big-budget titles are not going to be present here. Or at least that is what they have been saying as of my writing this (trust for EA is in short supply). In essence this is no different from when Marvel Comics made the character of Thor into a woman, or made Captain America black, or Spider-man Hispanic. Huge controversy, but in the end the comics never really changed anything. The same will happen here. People will realize, once they get over the anachronistic fighting females, that this is still just a Battlefield game. Another WWII FPS, that have been made a billion times in the past. And for that reason it will sell like all the rest, and both EA and the butthurt audience will move on like they always have. And maybe, just maybe, a change like this might bring on some new fans to the franchise, who now feel that much more comfortable with the character they get to play as (like myself, for instance). And honestly, those who decide to get out on the count of women and social justice “invading” their games, I feel justified in saying that gaming is better off without them.

The graduating Justice League

I haven’t posted in a while due to many things having arisen towards the end of the school year. On that subject, I am finishing my 3 year training in Education, during which I got to know a bunch of really awesome people. It has become customary for me to give the gift of art on occasion (birthdays and the like), but for graduation I decided to go the extra mile.


This is an image of those of us who made it through all 3 years together as the members of the best team of superheroes ever to have existed: the Justice League (and the best incarnation of said group: the Justice League Animated Series). (I chose to make myself Aquaman btw.)

I originally wanted to then link all my friends the music from the show’s opening to provide the proper mood and atmosphere. Instead I decided to get to work on what is to this point the single greatest THING I have ever made.

Here’s to all the amazing people I had the privilege of attending university with. You guys are simply … super!

About my self portraits

Hi folks!

I feel like rambling today. If you are not a fan of those types of post, I don’t recommend reading the rest. For those of you who are okay with it, I’d like to talk about the pictures I make of myself, and some of their deeper meanings.

To begin with, I have never cosplayed myself. Sure I once made a Prince of Persia costume for carnival back in school, I also dressed up in costumes for Halloween, but in my adult life so far, I have never made a costume for myself. I bring this up because I always wanted to, and still do. Its not even really a case of not possessing the skill and talent needed to make costumes. With the information readily available on the internet created by so many amazing people, I’m confident I could make myself a costume I would be satisfied with. The issue is: why bother? Hungary doesn’t host frequent conventions, and I feel like the ability to maybe show off a costume once is not worth the effort I would put into it. I could just be making excuses, there is always that possibility. None the less, at the end of the day I do not feel the motivation to put work into any such project. But I do know how to draw.


This one was the first. He is Tamolar, the melancholic ex-knight of Lomar from one the stories I wrote. He was based on me at the time, so I drew myself as him. To me, this is how I cosplay. I get to see myself in cool outfits, even if it is only for the length of a single image. But more than that, my self portraits always represent me at the time. Not just what I think is cool there and then, but how I feel. I wont go into the details of why Tamolar is the way he is (You can read the stories to find out), but my early college years were a low point for me, and I think the image does give that off.


This one is far less emotional, so I will keep this one brief. By this time I was feeling a lot more healthy, and I really liked playing DOTA 2. Queen of Pain was one of my mains. You can think me shallow if you want, but it was her attitude that made her one of my favorite characters. I just got the random idea to make my next profile picture a male version of her. No special emotions tied to this one. Just simple as that.


Brighter, right? I do tend to have something of an inner paladin. That, and Uther was always one of my favorite Warcraft characters, dating all the way back to Warcraft 3. I recently stopped playing all Blizzard games, just because I feel like the company currently doesn’t care about me as much as they used to as opposed to their bottom line, but I refuse to let my breakup with them ruin the good memories they once gave me. Which brings me to the last one.

Self portrait - The last guardian

The announcement of the Battle for Azeroth expansion was the beginning of the end for my relationship with Blizzard. Fans of the franchise where busy chanting Horde and Alliance, in the conventions and on the internet. Blizzard has made a killing figuratively pitting their fans against each other in this way, and I understand the psychology behind the decision. Yet amidst all the name-calling and rivalry, I cant help but think of poor Medivh. The man returned from death to make up for the mistakes he made, to bring and end to evil plaguing the world and uniting the warring factions. It is a good thing he is dead, because if he saw what became of the world he risked everything to save, I’m sure he would feel more hurt by the Blizzard story team than I do. And don’t want to place myself on the same level as the Last freakin’ Guardian, the disappointment in my eyes in the picture is how I felt when I made the picture, and still continue to feel today. Every day I feel a little more disheartened by what I see in the world, not just the fantasy one, but the real one too. And for a change, I don’t feel like it is a failing of mine. I feel like the world is failing me.


Usually when I make a new self portrait it then becomes my new profile picture on the internet. However you may have noticed that when I made my thesis selfie I did not update any of my socials. That is because this latest picture is just cosplay. Just me wearing a silly costume for an occasion. This does not represent me now wanting to purge all heretics, or anything similarly 40K. Its just the first image that I thought would look cool. The reason my profile pictures have not changed, is because I am not currently a metaphorical Ultramarine Librarian, I am still a disappointed Medivh.

Just how I’m feeling at the moment. Here’s hoping the future brings new opportunities for me to make new, happier drawings of myself. Maybe one in space. Or on the Moon! OR MARS!!!